Prisma Arena
Published
2020
Publisher
Hub Games
Description
The Seed of Hope can only be activated when heroes are able to harness the power of light. This is the only way that the Harbinger Despair can be stopped... will you rise to the challenge?
Prisma Arena is the speedy, sneaky, skirmish arena battle game in which you and your trusty Moh'Kon spar against fellow trainees to improve your abilities, level up and become more and more powerful. Each game will bring you closer to improvement, each victory bringing you ever closer to the unique characteristics required for a Prisma Guardian. Featuring fully customisable character models, you will get to represent yourself in this inclusive, easy to understand game.
Each round, players will activate their Avatar and Moh'Kon by selecting either basic Move, Strike or Blast actions. They can also chain into more elaborate actions by playing Combo Cards which allow for extended moves. Knocking an opponent out of the Arena will score you points, and the first to 20 triggers the end game. Victories will improve your character, quickly bestowing special powers and abilities that will show everyone just how unique you are.
Only through regular training will you develop the skills you need to take on the great Harbinger Despair - can you control the power of light and save your world?
Prisma Arena is the speedy, sneaky, skirmish arena battle game in which you and your trusty Moh'Kon spar against fellow trainees to improve your abilities, level up and become more and more powerful. Each game will bring you closer to improvement, each victory bringing you ever closer to the unique characteristics required for a Prisma Guardian. Featuring fully customisable character models, you will get to represent yourself in this inclusive, easy to understand game.
Each round, players will activate their Avatar and Moh'Kon by selecting either basic Move, Strike or Blast actions. They can also chain into more elaborate actions by playing Combo Cards which allow for extended moves. Knocking an opponent out of the Arena will score you points, and the first to 20 triggers the end game. Victories will improve your character, quickly bestowing special powers and abilities that will show everyone just how unique you are.
Only through regular training will you develop the skills you need to take on the great Harbinger Despair - can you control the power of light and save your world?
Cards
41 x 63
63.5 x 88
Sleeves: 41 x 63
Arcane Tinmen Gloss
Amazon.com Bundle
Mini
1
pack
/
50 sleeves
Cranio Creations PYN
Amazon.com Bundle
41x63
1
pack
/
50 sleeves
Docsmagic Premium
Amazon.com Bundle
41x63
1
pack
/
50 sleeves
Docsmagic Standard
Amazon.com Bundle
41x63
1
pack
/
50 sleeves
Fantasy Flight Supply
Amazon.com Bundle
Mini American
1
pack
/
50 sleeves
Gamegenic Matte
Amazon.com Bundle
Mini American
1
pack
/
50 sleeves
Gamegenic Prime
Amazon.com Bundle
Mini American
1
pack
/
50 sleeves
Legion
Amazon.com Bundle
Mini American
1
pack
/
50 sleeves
MTL Thick
Amazon.com Bundle
41x63 mm
1
pack
/
50 sleeves
Paladin Card Protection
Amazon.com Bundle
Galahad
1
pack
/
50 sleeves
Sapphire
Amazon.com Bundle
41x63
1
pack
/
50 sleeves
Swan Panasia Premium
Amazon.com Bundle
41x67mm
1
pack
/
50 sleeves
Swan Panasia Standard
Amazon.com Bundle
43x65mm
1
pack
/
50 sleeves
Ultimate Guard Premium
Amazon.com Bundle
Mini American
1
pack
/
50 sleeves
Ultimate Guard Supreme
Amazon.com Bundle
Mini American
1
pack
/
50 sleeves