Guild Master
Published
2020
Publisher
Good Games Publishing
Description
Guild Master is a fantasy tabletop game for 2-4 players. Players manage an
adventuring guild, competing with each other to become the most famous guild as
an escalating series of events threaten the land. In each of the nine rounds,
players simultaneously and secretly program orders to send teams of adventurers
out to do the following:
* Recruit more adventurers.
* Attempt increasingly difficult contracts to gain money, fame and other
rewards.
* Hire builders to upgrade their guild to increase their capacity to do all of
that more.
All players then sequentially resolve their planned orders, starting with each
players' 1st order, then 2nd order and so on, and in the order they appear on
the board (builders, then adventurers A-F then contracts 1-6).
Players plan and program orders carefully around other players' likely moves,
various strategies, risks, and rewards. They manage their guilds' growth and
optimize combinations between their adventurer abilities and contract rewards to
achieve their goals. As the game advances, guilds become more powerful and must
rise to meet an increasing number of game state changing threats. Recruiting
increasingly powerful adventurers and upgrading your guild capacity are both key
to victory. There are various ways to exert control over the board, your dice
rolls, and your chances to get what you want.
Most orders are resolved by paying coin or rolling dice based on your
adventurers' skills. Sometimes players resolve these orders alone, and sometimes
cooperating with, or in conflict with, other guild's adventuring teams
attempting the same thing at the same time. When players' orders overlap, coins
and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the
contest. Negotiation over shared goals, contract bonuses and reward splits is
encouraged and rewarding, but not absolutely required to win.
Everything you do earns you fame (victory points) and other rewards. At the end
of nine rounds, any remaining coins are converted to fame at a rate of 5 coins =
1 fame. Then any special prestige upgrade fame is added. The most famous guild
is then declared the winner.
adventuring guild, competing with each other to become the most famous guild as
an escalating series of events threaten the land. In each of the nine rounds,
players simultaneously and secretly program orders to send teams of adventurers
out to do the following:
* Recruit more adventurers.
* Attempt increasingly difficult contracts to gain money, fame and other
rewards.
* Hire builders to upgrade their guild to increase their capacity to do all of
that more.
All players then sequentially resolve their planned orders, starting with each
players' 1st order, then 2nd order and so on, and in the order they appear on
the board (builders, then adventurers A-F then contracts 1-6).
Players plan and program orders carefully around other players' likely moves,
various strategies, risks, and rewards. They manage their guilds' growth and
optimize combinations between their adventurer abilities and contract rewards to
achieve their goals. As the game advances, guilds become more powerful and must
rise to meet an increasing number of game state changing threats. Recruiting
increasingly powerful adventurers and upgrading your guild capacity are both key
to victory. There are various ways to exert control over the board, your dice
rolls, and your chances to get what you want.
Most orders are resolved by paying coin or rolling dice based on your
adventurers' skills. Sometimes players resolve these orders alone, and sometimes
cooperating with, or in conflict with, other guild's adventuring teams
attempting the same thing at the same time. When players' orders overlap, coins
and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the
contest. Negotiation over shared goals, contract bonuses and reward splits is
encouraged and rewarding, but not absolutely required to win.
Everything you do earns you fame (victory points) and other rewards. At the end
of nine rounds, any remaining coins are converted to fame at a rate of 5 coins =
1 fame. Then any special prestige upgrade fame is added. The most famous guild
is then declared the winner.
Cards
1 of 2
63.5 x 88
167 Cards
2 of 2
44 x 63
52 Cards
Sleeves: 63.5 x 88
Arcane Tinmen Gloss
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Standard
2
packs
/
167 sleeves
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Arcane Tinmen Matte
Amazon.com Bundle
price
$29.98
includes 2 (100) 63.0 x 88.0 packs
includes 2 (100) 63.0 x 88.0 packs
Standard
4
packs
/
167 sleeves
0
%
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%
Cranio Creations PYN
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63.5x88
2
packs
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167 sleeves
0
%
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Docsmagic Premium
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4
packs
/
167 sleeves
0
%
0
%
Docsmagic Standard
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63.5x88
2
packs
/
167 sleeves
0
%
0
%
Dragon Shield
Amazon.com Bundle
price
$22.00
includes 2 (100) 63.0 x 88.0 packs
includes 2 (100) 63.0 x 88.0 packs
Clear
2
packs
/
167 sleeves
0
%
0
%
Fantasy Flight Supply
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Standard
4
packs
/
167 sleeves
0
%
0
%
Gamegenic Matte
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Standard Card Game
4
packs
/
167 sleeves
0
%
0
%
Gamegenic Prime
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Standard Card Game
4
packs
/
167 sleeves
0
%
0
%
Legion
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Standard
4
packs
/
167 sleeves
0
%
0
%
Mayday Premium
Amazon.com Bundle
price
$8.95
includes 1 (200) 63.5 x 88.0 packs
includes 1 (200) 63.5 x 88.0 packs
Card Game
4
packs
/
167 sleeves
0
%
0
%
Mayday Standard
Amazon.com Bundle
price
$4.50
includes 2 (100) 63.5 x 88.0 packs
includes 2 (100) 63.5 x 88.0 packs
Card Game
2
packs
/
167 sleeves
0
%
0
%
MTL Thick
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currently unavailable
63.5x88 mm
4
packs
/
167 sleeves
0
%
0
%
Paladin Card Protection
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Percival
4
packs
/
167 sleeves
0
%
0
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Sapphire
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63.5x88
2
packs
/
167 sleeves
0
%
0
%
Sleeve Kings
Amazon.com Bundle
price
$5.00
includes 2 (110) 63.5 x 88.0 packs
includes 2 (110) 63.5 x 88.0 packs
Card Game
2
packs
/
167 sleeves
0
%
0
%
Swan Panasia Premium
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currently unavailable
65x90mm
2
packs
/
167 sleeves
0
%
0
%
Swan Panasia Standard
Amazon.com Bundle
price
$7.90
includes 2 (160) 65.0 x 90.0 packs
includes 2 (160) 65.0 x 90.0 packs
65x90mm
2
packs
/
167 sleeves
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%
0
%
Titan Shield
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2
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167 sleeves
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Ultimate Guard Premium
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Premium Soft
2
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167 sleeves
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Ultimate Guard Supreme
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Supreme UX
3
packs
/
167 sleeves
0
%
0
%
Ultra Pro
Amazon.com Bundle
price
$9.38
includes 2 (100) 66.0 x 91.0 packs
includes 2 (100) 66.0 x 91.0 packs
Clear Standard Deck Protector
4
packs
/
167 sleeves
0
%
0
%