Sorcerer
Published
2019
Publisher
White Wizard Games
Description
Sorcerer: A Strategy Card Game is set in what the company describes as a grim, gaslamp lit world full of fantastic, mythical creatures and sorcery. Designed for two to four players, the game pits two ancient beings of great power against one another to determine which of their lineage are strongest. The players use sorcery to conjure minions, cast minions, and wield enchanted items to reach the game's goal of conquering three battlefields.
The game uses a simple resource system of "energy" that is determined randomly by a dice-roll at the beginning of each round, to make sure no round is the same. However, the outcome being the same for both players, the game balance stays even. This energy is then used in the Action Phase for conjuring minions from your hand on any of three battlefields, casting possessions that can improve your minion's traits and abilities; or sorcery cards with various direct effects. Also as an action you can add more energy to your Energy Pool, draw more cards, move minions to another battlefield etc. The choice is yours, it is just about your pure skill to handle the battle preparation!
In the Battle Phase players roll amount of custom dice equal to each minion's attack trait with possible outcome of miss, hit, double hit or critical hit for each die, and place damage counters on the respective minions or directly to the Battlefield. A unique system of Omen tokens then allows to adjust this outcome by re-rolling the dice, before distributing the damage among opponent's minions and battlefield.
The combination of usual mechanics like story driven deck building, push your luck or dice-rolling; and a unique system of influencing the outcome of the battle, provides a perfect balance between strategy and random elements (even you still have the possibility to influence the outcome). Dividing the round to the Action Phase and Battle Phase then creates a very pleasant and natural flow of the hardcore game play.
The game uses a simple resource system of "energy" that is determined randomly by a dice-roll at the beginning of each round, to make sure no round is the same. However, the outcome being the same for both players, the game balance stays even. This energy is then used in the Action Phase for conjuring minions from your hand on any of three battlefields, casting possessions that can improve your minion's traits and abilities; or sorcery cards with various direct effects. Also as an action you can add more energy to your Energy Pool, draw more cards, move minions to another battlefield etc. The choice is yours, it is just about your pure skill to handle the battle preparation!
In the Battle Phase players roll amount of custom dice equal to each minion's attack trait with possible outcome of miss, hit, double hit or critical hit for each die, and place damage counters on the respective minions or directly to the Battlefield. A unique system of Omen tokens then allows to adjust this outcome by re-rolling the dice, before distributing the damage among opponent's minions and battlefield.
The combination of usual mechanics like story driven deck building, push your luck or dice-rolling; and a unique system of influencing the outcome of the battle, provides a perfect balance between strategy and random elements (even you still have the possibility to influence the outcome). Dividing the round to the Action Phase and Battle Phase then creates a very pleasant and natural flow of the hardcore game play.
Cards
1 of 1
63.5 x 88
173 Cards
Sleeves: 63.5 x 88
Arcane Tinmen Gloss
Amazon.com Bundle
currently unavailable
Standard
2
packs
/
173 sleeves
0
%
0
%
Arcane Tinmen Matte
Amazon.com Bundle
price
$29.98
includes 2 (100) 63.0 x 88.0 packs
includes 2 (100) 63.0 x 88.0 packs
Standard
4
packs
/
173 sleeves
0
%
0
%
Cranio Creations PYN
Amazon.com Bundle
currently unavailable
63.5x88
2
packs
/
173 sleeves
0
%
0
%
Docsmagic Premium
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63.5x88
4
packs
/
173 sleeves
0
%
0
%
Docsmagic Standard
Amazon.com Bundle
currently unavailable
63.5x88
2
packs
/
173 sleeves
0
%
0
%
Dragon Shield
Amazon.com Bundle
price
$22.00
includes 2 (100) 63.0 x 88.0 packs
includes 2 (100) 63.0 x 88.0 packs
Clear
2
packs
/
173 sleeves
0
%
0
%
Fantasy Flight Supply
Amazon.com Bundle
currently unavailable
Standard
4
packs
/
173 sleeves
0
%
0
%
Gamegenic Matte
Amazon.com Bundle
currently unavailable
Standard Card Game
4
packs
/
173 sleeves
0
%
0
%
Gamegenic Prime
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currently unavailable
Standard Card Game
4
packs
/
173 sleeves
0
%
0
%
Legion
Amazon.com Bundle
currently unavailable
Standard
4
packs
/
173 sleeves
0
%
0
%
Mayday Premium
Amazon.com Bundle
price
$8.95
includes 1 (200) 63.5 x 88.0 packs
includes 1 (200) 63.5 x 88.0 packs
Card Game
4
packs
/
173 sleeves
0
%
0
%
Mayday Standard
Amazon.com Bundle
price
$4.50
includes 2 (100) 63.5 x 88.0 packs
includes 2 (100) 63.5 x 88.0 packs
Card Game
2
packs
/
173 sleeves
0
%
0
%
MTL Thick
Amazon.com Bundle
currently unavailable
63.5x88 mm
4
packs
/
173 sleeves
0
%
0
%
Paladin Card Protection
Amazon.com Bundle
currently unavailable
Percival
4
packs
/
173 sleeves
0
%
0
%
Sapphire
Amazon.com Bundle
currently unavailable
63.5x88
2
packs
/
173 sleeves
0
%
0
%
Sleeve Kings
Amazon.com Bundle
price
$5.00
includes 2 (110) 63.5 x 88.0 packs
includes 2 (110) 63.5 x 88.0 packs
Card Game
2
packs
/
173 sleeves
0
%
0
%
Swan Panasia Premium
Amazon.com Bundle
currently unavailable
65x90mm
2
packs
/
173 sleeves
0
%
0
%
Swan Panasia Standard
Amazon.com Bundle
price
$7.90
includes 2 (160) 65.0 x 90.0 packs
includes 2 (160) 65.0 x 90.0 packs
65x90mm
2
packs
/
173 sleeves
0
%
0
%
Titan Shield
Amazon.com Bundle
currently unavailable
Standard
2
packs
/
173 sleeves
0
%
0
%
Ultimate Guard Premium
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currently unavailable
Premium Soft
2
packs
/
173 sleeves
0
%
0
%
Ultimate Guard Supreme
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currently unavailable
Supreme UX
3
packs
/
173 sleeves
0
%
0
%
Ultra Pro
Amazon.com Bundle
price
$9.38
includes 2 (100) 66.0 x 91.0 packs
includes 2 (100) 66.0 x 91.0 packs
Clear Standard Deck Protector
4
packs
/
173 sleeves
0
%
0
%