Lovecraft Letter
Published
2017
Publisher
Alderac Entertainment Group
Notes
Comes with it's own sleeves
Description
It is the 1920s, and the world is in a state of confusion following WWI. During this time, you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures, letters with unreadable texts, as well as sudden appearances of being unknown. By relying on your connections, you set out to investigate these incidents. Unknown to you are the frightful truths that lie in wait ahead of you...
Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In addition to the standard sixteen cards in the Love Letter game are new versions of the cards that include special "insanity" powers. If you have one of these cards in your discard pile, then you are insane (at least for the current round) and on future turns can play insanity cards for their regular power or their special power, giving you more options during play. The risk, however, is that you must undergo a sanity check at the start of each of your turns, drawing as many cards from the deck as the number of insanity cards in front of you; draw one or more insanity cards, and you're out for the round.
If you win the game, whether by being the last person standing or the player with the highest single card after the deck runs out, you win a token colored to reflect whether you were sane or insane. Win enough tokens of the right type, and you win the game. Cthluhu can also help you win the game if you release it at the right time...
Will you put an end to the evil schemes as an investigator, or will you help guide the world to destruction as one of insanity's disciples? It all depends on you.
Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In addition to the standard sixteen cards in the Love Letter game are new versions of the cards that include special "insanity" powers. If you have one of these cards in your discard pile, then you are insane (at least for the current round) and on future turns can play insanity cards for their regular power or their special power, giving you more options during play. The risk, however, is that you must undergo a sanity check at the start of each of your turns, drawing as many cards from the deck as the number of insanity cards in front of you; draw one or more insanity cards, and you're out for the round.
If you win the game, whether by being the last person standing or the player with the highest single card after the deck runs out, you win a token colored to reflect whether you were sane or insane. Win enough tokens of the right type, and you win the game. Cthluhu can also help you win the game if you release it at the right time...
Will you put an end to the evil schemes as an investigator, or will you help guide the world to destruction as one of insanity's disciples? It all depends on you.
Cards
70 x 120
Sleeves: 70 x 120
Arcane Tinmen Gloss
Amazon.com Bundle
Tarot
1
pack
/
31 sleeves
Cranio Creations PYN
Amazon.com Bundle
70x120
1
pack
/
31 sleeves
Docsmagic Premium
Amazon.com Bundle
70x120
1
pack
/
31 sleeves
Docsmagic Standard
Amazon.com Bundle
70x120
1
pack
/
31 sleeves
Gamegenic Matte
Amazon.com Bundle
Tarot
1
pack
/
31 sleeves
Legion
Amazon.com Bundle
Tarot
1
pack
/
31 sleeves
Mayday Standard
Amazon.com Bundle
Tarot
1
pack
/
31 sleeves
MTL Thick
Amazon.com Bundle
70x120 mm
1
pack
/
31 sleeves
Paladin Card Protection
Amazon.com Bundle
Bors
1
pack
/
31 sleeves
Sapphire
Amazon.com Bundle
70x120
1
pack
/
31 sleeves
Swan Panasia Premium
Amazon.com Bundle
70x120mm
1
pack
/
31 sleeves
Ultimate Guard Premium
Amazon.com Bundle
Tarot
1
pack
/
31 sleeves
Ultimate Guard Supreme
Amazon.com Bundle
Tarot
1
pack
/
31 sleeves