Underwater Cities
Published
2018
Description
In Underwater Cities, which takes about 30-45 minutes per players, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.
The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.
All of the nearly 220 cards — whether special or basic — are divided into four types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.
The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.
All of the nearly 220 cards — whether special or basic — are divided into four types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.
Cards
56 x 87
Sleeves: 56 x 87
Arcane Tinmen Gloss
Amazon.com Bundle
Medium
3
packs
/
221 sleeves
Cranio Creations PYN
Amazon.com Bundle
56x87
3
packs
/
221 sleeves
Docsmagic Premium
Amazon.com Bundle
56x87
5
packs
/
221 sleeves
Docsmagic Standard
Amazon.com Bundle
56x87
3
packs
/
221 sleeves
Fantasy Flight Supply
Amazon.com Bundle
Standard American
5
packs
/
221 sleeves
Gamegenic Matte
Amazon.com Bundle
Standard American
5
packs
/
221 sleeves
Legion
Amazon.com Bundle
Standard American
5
packs
/
221 sleeves
MTL Thick
Amazon.com Bundle
56x87 mm
5
packs
/
221 sleeves
Paladin Card Protection
Amazon.com Bundle
Gawain
5
packs
/
221 sleeves
Sapphire
Amazon.com Bundle
56x87
3
packs
/
221 sleeves
Swan Panasia Premium
Amazon.com Bundle
56x87mm
3
packs
/
221 sleeves
Swan Panasia Standard
Amazon.com Bundle
56x87mm
2
packs
/
221 sleeves
Ultimate Guard Premium
Amazon.com Bundle
Standard American
4
packs
/
221 sleeves
Ultimate Guard Supreme
Amazon.com Bundle
Standard American
4
packs
/
221 sleeves
Ultra Pro
Amazon.com Bundle
Standard American
5
packs
/
221 sleeves