Kingdom Death: Monster
Published
2015
Publisher
Kingdom Death
Version
Wave 1 Edition
Description
Kingdom Death: Monster is a fully cooperative tabletop hobby game experience. Set in a unique nightmarish world devoid of most natural resources, you control a settlement at the dawn of its existence. Fight monsters, craft weapons and gear, and develop your settlement to ensure your survival from generation to generation.
Campaign System
Embark alone or with up to 3 friends (5 with game variant) on a 5-30-lantern-year campaign, with each year consisting of a cycle of hunt, showdown, and settlement phases. The settlement phase is an intricate civilization building game in which you spend very limited resources to build buildings, research new technologies, train your warriors, and set up your strategy for survival. During the hunt, you'll encounter a series of stories in a "choose your own adventure" style journey through various events and encounters. Finally, when you meet the monster you're pursuing, you'll engage it in an a massive arena-style battle where only one party is going to survive. If your party lives, you'll be able to bring the spoils back home to use in expanding your settlement.
Monster AI System
Each of the 7 monsters included are controlled by their own pair of decks that scale to 3 levels of difficulty (except for the final encounter, which has only 1 level and it's HARD!). Every encounter, even with the same monster, is highly variable and no two showdowns will resolve the same way. Players will have to plan their gear and keep their minds sharp to prevail.
Gear System
In Kingdom Death: Monster, survivors will craft gear from resources earned from defeating monsters or found on their hunt. Each survivor has a 3x3 gear grid. Selection and arrangement of your gear cards is critical, as many provided bonuses and activate special rules when aligned correctly.
Story Event System
40+ Story Events plus over 100 hunt encounters will shape and guide your campaign. Story Events detail important evolutions in your civilization, introduce new monsters, and provide rich detail for your campaign. Some will trigger automatically as you progress through the campaign, but most will be entirely based on choices players make.
Story Events cover everything from setting up and fighting a monster to key events that happen within the overall story. Some are triggered directly from the timeline and others from choices you make in game.
Campaign System
Embark alone or with up to 3 friends (5 with game variant) on a 5-30-lantern-year campaign, with each year consisting of a cycle of hunt, showdown, and settlement phases. The settlement phase is an intricate civilization building game in which you spend very limited resources to build buildings, research new technologies, train your warriors, and set up your strategy for survival. During the hunt, you'll encounter a series of stories in a "choose your own adventure" style journey through various events and encounters. Finally, when you meet the monster you're pursuing, you'll engage it in an a massive arena-style battle where only one party is going to survive. If your party lives, you'll be able to bring the spoils back home to use in expanding your settlement.
Monster AI System
Each of the 7 monsters included are controlled by their own pair of decks that scale to 3 levels of difficulty (except for the final encounter, which has only 1 level and it's HARD!). Every encounter, even with the same monster, is highly variable and no two showdowns will resolve the same way. Players will have to plan their gear and keep their minds sharp to prevail.
Gear System
In Kingdom Death: Monster, survivors will craft gear from resources earned from defeating monsters or found on their hunt. Each survivor has a 3x3 gear grid. Selection and arrangement of your gear cards is critical, as many provided bonuses and activate special rules when aligned correctly.
Story Event System
40+ Story Events plus over 100 hunt encounters will shape and guide your campaign. Story Events detail important evolutions in your civilization, introduce new monsters, and provide rich detail for your campaign. Some will trigger automatically as you progress through the campaign, but most will be entirely based on choices players make.
Story Events cover everything from setting up and fighting a monster to key events that happen within the overall story. Some are triggered directly from the timeline and others from choices you make in game.
Cards
57 x 89
89 x 146
101.5 x 203
52 x 52
Sleeves: 57 x 89
Arcane Tinmen Gloss
Amazon.com Bundle
Medium
7
packs
/
639 sleeves
Cranio Creations PYN
Amazon.com Bundle
57.5x89
7
packs
/
639 sleeves
Docsmagic Premium
Amazon.com Bundle
57x89
13
packs
/
639 sleeves
Docsmagic Standard
Amazon.com Bundle
57x89
7
packs
/
639 sleeves
Fantasy Flight Supply
Amazon.com Bundle
Standard American
13
packs
/
639 sleeves
Gamegenic Matte
Amazon.com Bundle
Standard American
13
packs
/
639 sleeves
Legion
Amazon.com Bundle
Standard European
13
packs
/
639 sleeves
MTL Thick
Amazon.com Bundle
57.5x89 mm
13
packs
/
639 sleeves
Paladin Card Protection
Amazon.com Bundle
Gawain
12
packs
/
639 sleeves
Sapphire
Amazon.com Bundle
57.5x89
7
packs
/
639 sleeves
Ultimate Guard Premium
Amazon.com Bundle
Standard American
11
packs
/
639 sleeves
Ultimate Guard Supreme
Amazon.com Bundle
Standard American
11
packs
/
639 sleeves