The Shipwreck Arcana
Published
2017
Publisher
Meromorph Games
Version
First Edition
Description
Trapped in a drowned world, you and your allies are doomed -- or are you? Using a mystical deck and a healthy dose of logic, you can predict each others' fates and escape unscathed.
The Shipwreck Arcana is a compact, co-operative game of deduction, evaluation, and logic. Each player's doom constantly changes as they draw numbered fate tiles from the bag. By choosing which fate to give up and which card to play it on, you can give your allies enough information to identify the fate you're holding...which is important, as the active player cannot communicate with their allies during their turn!
Each card has strict rules governing what fates can be played on it. As doom builds up, the cards themselves fade, becoming one-time powers to help the players while new cards cycle in from the deck.
Skilled play requires carefully rationing powers, hints, and cycling, while paying attention to not only where each fate was played -- but more importantly, where it wasn't.
The rotating active player creates a different group dynamic each turn, preventing any one player from dominating the game. Inexperienced players can still use the group deduction phase to ask questions (while they are not the active player).
The Shipwreck Arcana is a compact, co-operative game of deduction, evaluation, and logic. Each player's doom constantly changes as they draw numbered fate tiles from the bag. By choosing which fate to give up and which card to play it on, you can give your allies enough information to identify the fate you're holding...which is important, as the active player cannot communicate with their allies during their turn!
Each card has strict rules governing what fates can be played on it. As doom builds up, the cards themselves fade, becoming one-time powers to help the players while new cards cycle in from the deck.
Skilled play requires carefully rationing powers, hints, and cycling, while paying attention to not only where each fate was played -- but more importantly, where it wasn't.
The rotating active player creates a different group dynamic each turn, preventing any one player from dominating the game. Inexperienced players can still use the group deduction phase to ask questions (while they are not the active player).
Cards
70 x 120
Sleeves: 70 x 120
Arcane Tinmen Gloss
Amazon.com Bundle
Tarot
1
pack
/
21 sleeves
Cranio Creations PYN
Amazon.com Bundle
70x120
1
pack
/
21 sleeves
Docsmagic Premium
Amazon.com Bundle
70x120
1
pack
/
21 sleeves
Docsmagic Standard
Amazon.com Bundle
70x120
1
pack
/
21 sleeves
Gamegenic Matte
Amazon.com Bundle
Tarot
1
pack
/
21 sleeves
Legion
Amazon.com Bundle
Tarot
1
pack
/
21 sleeves
Mayday Standard
Amazon.com Bundle
Tarot
1
pack
/
21 sleeves
MTL Thick
Amazon.com Bundle
70x120 mm
1
pack
/
21 sleeves
Paladin Card Protection
Amazon.com Bundle
Bors
1
pack
/
21 sleeves
Sapphire
Amazon.com Bundle
70x120
1
pack
/
21 sleeves
Swan Panasia Premium
Amazon.com Bundle
70x120mm
1
pack
/
21 sleeves
Ultimate Guard Premium
Amazon.com Bundle
Tarot
1
pack
/
21 sleeves
Ultimate Guard Supreme
Amazon.com Bundle
Tarot
1
pack
/
21 sleeves