Black Orchestra
Published
2016
Publisher
Game Salute
Description
Black Orchestra begins with each player choosing a historic figure involved in the conspiracy against Hitler. In this dark and dangerous pursuit, motivation is perhaps your greatest weapon. If you can stay true to your convictions in the face of overwhelming threat and inspire your comrades, then you will be able to use your special ability, attempt plots, and even become zealous.
But every move you make may also increase the suspicion of the authorities. The Gestapo will make routine sweeps, and any players with high suspicion will be arrested and interrogated. If you are all arrested or if the Gestapo finds your secret papers, you lose. And the suspicion placed on each conspirator will increase the chances their plots are detected.
On a turn, players may take three actions, such as moving, searching for an item, or drawing a card; or, at the cost of one action per die, roll the dice in an attempt to gain even more actions — at the risk of attracting the suspicion of the gestapo. This dice rolling "Conspire" action allows players to make bold moves when most needed.
After the actions have been taken, an event card is drawn. The game is played over seven stages of World War 2, represented by seven stacks of event cards. These cards walk you through the events of WWII in a roughly chronological order. New stages open up new areas of the board, cause Hitler and his deputies to interact with the Conspirators, and present various opportunities or threats. During the final stage, many board spaces become off-limits, as the Allies move closer to Germany.
To win, players must collect a plot card and fulfill all necessary requirements listed. The active player may then attempt the plot by rolling the indicated dice, including all additional modifiers and helpful Action cards. The total of number of "Target" symbols needed to kill Hitler is based on Hitler's military support, but a Conspirator's security level decides if any "Eagles" rolled will see them detected, and foil the plot regardless. Players must consider their ability to successfully complete a plot and the relative suspicion levels of the different Conspirators involved.
Players will need to work together and agree on the wisest course of action, as well as have a little luck, to succeed. Cool heads often prevail, but play it too cool and you may miss your chance. The co-operative dynamic gets really interesting if a player is ever arrested, and fails to resist interrogation, then they will need to make a big decision all by themselves, without revealing their options to the group. No one player can guarantee success. It is hoped that players will have tense conversations similar to those had by the real conspirators and enjoy a truly unique historical experience.
But every move you make may also increase the suspicion of the authorities. The Gestapo will make routine sweeps, and any players with high suspicion will be arrested and interrogated. If you are all arrested or if the Gestapo finds your secret papers, you lose. And the suspicion placed on each conspirator will increase the chances their plots are detected.
On a turn, players may take three actions, such as moving, searching for an item, or drawing a card; or, at the cost of one action per die, roll the dice in an attempt to gain even more actions — at the risk of attracting the suspicion of the gestapo. This dice rolling "Conspire" action allows players to make bold moves when most needed.
After the actions have been taken, an event card is drawn. The game is played over seven stages of World War 2, represented by seven stacks of event cards. These cards walk you through the events of WWII in a roughly chronological order. New stages open up new areas of the board, cause Hitler and his deputies to interact with the Conspirators, and present various opportunities or threats. During the final stage, many board spaces become off-limits, as the Allies move closer to Germany.
To win, players must collect a plot card and fulfill all necessary requirements listed. The active player may then attempt the plot by rolling the indicated dice, including all additional modifiers and helpful Action cards. The total of number of "Target" symbols needed to kill Hitler is based on Hitler's military support, but a Conspirator's security level decides if any "Eagles" rolled will see them detected, and foil the plot regardless. Players must consider their ability to successfully complete a plot and the relative suspicion levels of the different Conspirators involved.
Players will need to work together and agree on the wisest course of action, as well as have a little luck, to succeed. Cool heads often prevail, but play it too cool and you may miss your chance. The co-operative dynamic gets really interesting if a player is ever arrested, and fails to resist interrogation, then they will need to make a big decision all by themselves, without revealing their options to the group. No one player can guarantee success. It is hoped that players will have tense conversations similar to those had by the real conspirators and enjoy a truly unique historical experience.
Cards
1 of 1
63.5 x 88
145 Cards
Sleeves: 63.5 x 88
Arcane Tinmen Gloss
Amazon.com Bundle
currently unavailable
Standard
2
packs
/
145 sleeves
0
%
0
%
Arcane Tinmen Matte
Amazon.com Bundle
price
$29.98
includes 2 (100) 63.0 x 88.0 packs
includes 2 (100) 63.0 x 88.0 packs
Standard
3
packs
/
145 sleeves
100
%
0
%
Cranio Creations PYN
Amazon.com Bundle
currently unavailable
63.5x88
2
packs
/
145 sleeves
0
%
0
%
Docsmagic Premium
Amazon.com Bundle
currently unavailable
63.5x88
3
packs
/
145 sleeves
0
%
0
%
Docsmagic Standard
Amazon.com Bundle
currently unavailable
63.5x88
2
packs
/
145 sleeves
0
%
0
%
Dragon Shield
Amazon.com Bundle
price
$22.00
includes 2 (100) 63.0 x 88.0 packs
includes 2 (100) 63.0 x 88.0 packs
Clear
2
packs
/
145 sleeves
0
%
0
%
Fantasy Flight Supply
Amazon.com Bundle
currently unavailable
Standard
3
packs
/
145 sleeves
0
%
0
%
Gamegenic Matte
Amazon.com Bundle
currently unavailable
Standard Card Game
3
packs
/
145 sleeves
0
%
0
%
Gamegenic Prime
Amazon.com Bundle
currently unavailable
Standard Card Game
3
packs
/
145 sleeves
0
%
0
%
Legion
Amazon.com Bundle
currently unavailable
Standard
3
packs
/
145 sleeves
0
%
0
%
Mayday Premium
Amazon.com Bundle
price
$8.95
includes 1 (200) 63.5 x 88.0 packs
includes 1 (200) 63.5 x 88.0 packs
Card Game
3
packs
/
145 sleeves
0
%
0
%
Mayday Standard
Amazon.com Bundle
price
$4.50
includes 2 (100) 63.5 x 88.0 packs
includes 2 (100) 63.5 x 88.0 packs
Card Game
2
packs
/
145 sleeves
0
%
0
%
MTL Thick
Amazon.com Bundle
currently unavailable
63.5x88 mm
3
packs
/
145 sleeves
0
%
0
%
Paladin Card Protection
Amazon.com Bundle
currently unavailable
Percival
3
packs
/
145 sleeves
0
%
0
%
Sapphire
Amazon.com Bundle
currently unavailable
63.5x88
2
packs
/
145 sleeves
0
%
0
%
Sleeve Kings
Amazon.com Bundle
price
$5.00
includes 2 (110) 63.5 x 88.0 packs
includes 2 (110) 63.5 x 88.0 packs
Card Game
2
packs
/
145 sleeves
100
%
0
%
Swan Panasia Premium
Amazon.com Bundle
currently unavailable
65x90mm
2
packs
/
145 sleeves
0
%
0
%
Swan Panasia Standard
Amazon.com Bundle
price
$3.95
includes 1 (160) 65.0 x 90.0 packs
includes 1 (160) 65.0 x 90.0 packs
65x90mm
1
pack
/
145 sleeves
0
%
0
%
Titan Shield
Amazon.com Bundle
currently unavailable
Standard
1
pack
/
145 sleeves
0
%
0
%
Ultimate Guard Premium
Amazon.com Bundle
currently unavailable
Premium Soft
2
packs
/
145 sleeves
0
%
0
%
Ultimate Guard Supreme
Amazon.com Bundle
currently unavailable
Supreme UX
2
packs
/
145 sleeves
0
%
0
%
Ultra Pro
Amazon.com Bundle
price
$9.38
includes 2 (100) 66.0 x 91.0 packs
includes 2 (100) 66.0 x 91.0 packs
Clear Standard Deck Protector
3
packs
/
145 sleeves
0
%
0
%