Pax Pamir
Published
2015
Publisher
Sierra Madre Games
Description
With the fall of Napoleon, the British East India Company plied its trade unchecked from the Cape of Good Hope to the markets of Hong Kong. India stood at the center of this sprawling imperial network, and the currents of empire ran through its ports, tying the Far East with European markets and awarding the British virtual control of the vast wealth of the subcontinent. However, the "crown jewel" of the empire was far from secure.
Across the forests of Siberia and the steppes of Asia, the Russian Empire advanced at a rate exceeding even the pace of America's western pioneers. This expansionism by the world’s largest nation loomed over British holdings in India, casting a longer shadow each year. In the buffer region of central Asia, surveyors, adventurers, industrialists and government agents crossed paths, all seeking to manipulate the byzantine local politics. There, in the shadow of the Pamir Mountains, the stage was set for a game that would define the limits of global power in the 19th century and the present day.
In Pax Pamir, two to five players assume the role of Afghan tribal leaders navigating the winds of colonial power in "The Great Game". If either the Russian, British Empire, or Afghan is able to achieve supremacy, the player with the most influence in that empire wins.
Across the forests of Siberia and the steppes of Asia, the Russian Empire advanced at a rate exceeding even the pace of America's western pioneers. This expansionism by the world’s largest nation loomed over British holdings in India, casting a longer shadow each year. In the buffer region of central Asia, surveyors, adventurers, industrialists and government agents crossed paths, all seeking to manipulate the byzantine local politics. There, in the shadow of the Pamir Mountains, the stage was set for a game that would define the limits of global power in the 19th century and the present day.
In Pax Pamir, two to five players assume the role of Afghan tribal leaders navigating the winds of colonial power in "The Great Game". If either the Russian, British Empire, or Afghan is able to achieve supremacy, the player with the most influence in that empire wins.
Cards
57 x 89
Sleeves: 57 x 89
Arcane Tinmen Gloss
Amazon.com Bundle
Medium
2
packs
/
120 sleeves
Cranio Creations PYN
Amazon.com Bundle
57.5x89
2
packs
/
120 sleeves
Docsmagic Premium
Amazon.com Bundle
57x89
3
packs
/
120 sleeves
Docsmagic Standard
Amazon.com Bundle
57x89
2
packs
/
120 sleeves
Fantasy Flight Supply
Amazon.com Bundle
Standard American
3
packs
/
120 sleeves
Gamegenic Matte
Amazon.com Bundle
Standard American
3
packs
/
120 sleeves
Legion
Amazon.com Bundle
Standard European
3
packs
/
120 sleeves
MTL Thick
Amazon.com Bundle
57.5x89 mm
3
packs
/
120 sleeves
Paladin Card Protection
Amazon.com Bundle
Gawain
3
packs
/
120 sleeves
Sapphire
Amazon.com Bundle
57.5x89
2
packs
/
120 sleeves
Ultimate Guard Premium
Amazon.com Bundle
Standard American
2
packs
/
120 sleeves
Ultimate Guard Supreme
Amazon.com Bundle
Standard American
2
packs
/
120 sleeves