Liberty or Death: The American Insurrection
Published
2016
Publisher
GMT Games
Description
Volume V in GMT’s COIN Series takes us back to the struggle of the American Patriots against their parent British government. A unique multi-faction treatment of the American Revolution, Liberty or Death: The American Insurrection will take 1 to 4 players between lines of clashing red and blue infantry, Indian raids, European politics, British control of the seas, French intervention, and the propaganda war.
Building off the good works of COIN Series Creator Volko Ruhnke and Series Designers Jeff Grossman, Brian Train, Mark Herman, and Andrew Ruhnke Designer Harold Buchanan applies his knowledge of the American Revolutionary period to take a new look at the struggle that built a nation. COIN Series Developer Mike Bertucelli continues his work on this project and Volko Ruhnke is an active advisor.
Liberty or Death: The American Insurrection features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, A Distant Plain, Fire in the Lake and Gallic War with a set of twists that take the COIN Series to the 18th Century, including:
Brilliant Strokes that trump initiative (Led by leaders like Washington, Rochambeau, Clinton and Joseph Brant)
Irregular troops (Patriot Militia and Indian War Parties)
Regular troops (British and French Regulars and Patriot Continentals) for battles and skirmishes with line infantry
Rabble Rousing, Skirmishing, Tories, variable French entry, and Indian Raids
Variable impact of naval commitments between the British and French
French blockades to confound British plans
French financing options to feed the Patriot’s war effort
A large deck of 110 + cards for great play variety
Short, medium, and long-length scenarios with period-event or random options.
Each faction in Liberty or Death brings new capabilities and challenges:
As the British, you have to deal with an Insurrection across a massive region. With control of the seas (at least until the French arrive), you have extreme flexibility and can move across the coast and cities at will. You will muster Tories to support your efforts. They will march with you to battle, but they need your cover. You can control any space you choose, but you cannot answer every threat on the map. The Indians will work with you but, like the Tories, will need you to coordinate and protect them when the Patriots become aggressive. With the leadership of Gage, Howe, and then Clinton, you will be able to strike a potentially decisive Brilliant Stroke if the stars align. Each leader brings something new to the war effort. If you can strike the decisive blow and Win the Day you will be able to build Support and reduce Opposition in short order. If the option to Battle the French in the Colonies presents itself, it will be hard to pass up!
As the Patriots, you initially aren’t powerful enough to counteract the British Army. You will need to pick your battles and initially spread the Militia to key areas. Over time you can train a force of Continentals to take on the British Regulars. Until then, Rabble-rouse and work with the French to challenge British dominance. Skirmish with the British in small numbers to make their stay expensive. Will the French be there when you need them? Persuade the local population to give you resources to keep the heat up. Watch the Indians on the Frontier because if they develop their forces unanswered you won’t be able to win the game regardless of what happens with the British.
As the Indian player, you have selected the lesser of two evils in aligning with the British. You will work with them to lower Opposition using Raids but you will be developing your footprint by Gathering forces and building villages. The British can help you to protect them from the Patriots and in return you can assist the British in controlling the region. War Chief Joseph Brant and later War Chief Cornplanter give you the ability to mount a decisive attack with your War Parties but will it be worth exposing your villages to Patriot attack?
As the French, you have the ability to be the thorn in the side of the British in North America. With the Hortalez Rodrigue et Cie Company, formed to feed the Patriots resources, you can fund the Insurrection. Your agents can rally assistance in and around Quebec and you can facilitate privateers to steal resources from the British. When you sign the Treaty of Alliance with the Patriots, you can bring French Regulars to America to March and Battle. You can also increase French Naval Intervention, Blockade Cities, move Regulars by sea and Skirmish with the British.
As with earlier COIN Series volumes, players of Liberty or Death: The American Insurrection will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent Commands and capabilities. Rabble-rousing, Indian Raids, Persuasion, Naval Pressure, Letter of Marque, Looting, Trading, Skirmishing, and Foraging and more options are available. Flow charts are at hand to run any faction short a player—solitaire, 2-player, 3-player, or 4-player experiences are equally supported.
COMPONENTS
A 22” x 34” mounted game board.
A deck of 110+ playing cards.
166 red, green, tan, blue, and white wooden playing pieces, some embossed.
6 black and 6 gray wooden pawns.
4 foldout Faction player aid sheets.
2 foldout Non-player Faction aid sheets.
2 Sequence sheets.
A Random Spaces sheet.
2 sheets of markers.
Rulebook.
Playbook.
1 black six-sided die
3 blue six-sided dice marked 1-3 twice.
3 red six-sided dice marked 1-3 twice.
9 plastic leader stands.
DESIGNER: Harold Buchanan
SERIES DEVELOPER: Mike Bertucelli
SOLITAIRE SYSTEM DEVELOPER: Orjan Ariander
MAP ART: Terry Leeds
COUNTER ART: Charles Kibler, Terry Leeds, and Mark Simonitch
TIME SCALE: One year per Campaign between Winter Quarters
MAP SCALE: Area movement
NUMBER OF PLAYERS: 1 to 4
(source: GMT website)
Building off the good works of COIN Series Creator Volko Ruhnke and Series Designers Jeff Grossman, Brian Train, Mark Herman, and Andrew Ruhnke Designer Harold Buchanan applies his knowledge of the American Revolutionary period to take a new look at the struggle that built a nation. COIN Series Developer Mike Bertucelli continues his work on this project and Volko Ruhnke is an active advisor.
Liberty or Death: The American Insurrection features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, A Distant Plain, Fire in the Lake and Gallic War with a set of twists that take the COIN Series to the 18th Century, including:
Brilliant Strokes that trump initiative (Led by leaders like Washington, Rochambeau, Clinton and Joseph Brant)
Irregular troops (Patriot Militia and Indian War Parties)
Regular troops (British and French Regulars and Patriot Continentals) for battles and skirmishes with line infantry
Rabble Rousing, Skirmishing, Tories, variable French entry, and Indian Raids
Variable impact of naval commitments between the British and French
French blockades to confound British plans
French financing options to feed the Patriot’s war effort
A large deck of 110 + cards for great play variety
Short, medium, and long-length scenarios with period-event or random options.
Each faction in Liberty or Death brings new capabilities and challenges:
As the British, you have to deal with an Insurrection across a massive region. With control of the seas (at least until the French arrive), you have extreme flexibility and can move across the coast and cities at will. You will muster Tories to support your efforts. They will march with you to battle, but they need your cover. You can control any space you choose, but you cannot answer every threat on the map. The Indians will work with you but, like the Tories, will need you to coordinate and protect them when the Patriots become aggressive. With the leadership of Gage, Howe, and then Clinton, you will be able to strike a potentially decisive Brilliant Stroke if the stars align. Each leader brings something new to the war effort. If you can strike the decisive blow and Win the Day you will be able to build Support and reduce Opposition in short order. If the option to Battle the French in the Colonies presents itself, it will be hard to pass up!
As the Patriots, you initially aren’t powerful enough to counteract the British Army. You will need to pick your battles and initially spread the Militia to key areas. Over time you can train a force of Continentals to take on the British Regulars. Until then, Rabble-rouse and work with the French to challenge British dominance. Skirmish with the British in small numbers to make their stay expensive. Will the French be there when you need them? Persuade the local population to give you resources to keep the heat up. Watch the Indians on the Frontier because if they develop their forces unanswered you won’t be able to win the game regardless of what happens with the British.
As the Indian player, you have selected the lesser of two evils in aligning with the British. You will work with them to lower Opposition using Raids but you will be developing your footprint by Gathering forces and building villages. The British can help you to protect them from the Patriots and in return you can assist the British in controlling the region. War Chief Joseph Brant and later War Chief Cornplanter give you the ability to mount a decisive attack with your War Parties but will it be worth exposing your villages to Patriot attack?
As the French, you have the ability to be the thorn in the side of the British in North America. With the Hortalez Rodrigue et Cie Company, formed to feed the Patriots resources, you can fund the Insurrection. Your agents can rally assistance in and around Quebec and you can facilitate privateers to steal resources from the British. When you sign the Treaty of Alliance with the Patriots, you can bring French Regulars to America to March and Battle. You can also increase French Naval Intervention, Blockade Cities, move Regulars by sea and Skirmish with the British.
As with earlier COIN Series volumes, players of Liberty or Death: The American Insurrection will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent Commands and capabilities. Rabble-rousing, Indian Raids, Persuasion, Naval Pressure, Letter of Marque, Looting, Trading, Skirmishing, and Foraging and more options are available. Flow charts are at hand to run any faction short a player—solitaire, 2-player, 3-player, or 4-player experiences are equally supported.
COMPONENTS
A 22” x 34” mounted game board.
A deck of 110+ playing cards.
166 red, green, tan, blue, and white wooden playing pieces, some embossed.
6 black and 6 gray wooden pawns.
4 foldout Faction player aid sheets.
2 foldout Non-player Faction aid sheets.
2 Sequence sheets.
A Random Spaces sheet.
2 sheets of markers.
Rulebook.
Playbook.
1 black six-sided die
3 blue six-sided dice marked 1-3 twice.
3 red six-sided dice marked 1-3 twice.
9 plastic leader stands.
DESIGNER: Harold Buchanan
SERIES DEVELOPER: Mike Bertucelli
SOLITAIRE SYSTEM DEVELOPER: Orjan Ariander
MAP ART: Terry Leeds
COUNTER ART: Charles Kibler, Terry Leeds, and Mark Simonitch
TIME SCALE: One year per Campaign between Winter Quarters
MAP SCALE: Area movement
NUMBER OF PLAYERS: 1 to 4
(source: GMT website)
Cards
1 of 1
63.5 x 88
110 Cards
Sleeves: 63.5 x 88
Arcane Tinmen Gloss
Amazon.com Bundle
currently unavailable
Standard
2
packs
/
110 sleeves
0
%
0
%
Arcane Tinmen Matte
Amazon.com Bundle
price
$29.98
includes 2 (100) 63.0 x 88.0 packs
includes 2 (100) 63.0 x 88.0 packs
Standard
3
packs
/
110 sleeves
100
%
0
%
Cranio Creations PYN
Amazon.com Bundle
currently unavailable
63.5x88
2
packs
/
110 sleeves
0
%
0
%
Docsmagic Premium
Amazon.com Bundle
currently unavailable
63.5x88
3
packs
/
110 sleeves
0
%
0
%
Docsmagic Standard
Amazon.com Bundle
currently unavailable
63.5x88
2
packs
/
110 sleeves
0
%
0
%
Dragon Shield
Amazon.com Bundle
price
$22.00
includes 2 (100) 63.0 x 88.0 packs
includes 2 (100) 63.0 x 88.0 packs
Clear
2
packs
/
110 sleeves
0
%
0
%
Fantasy Flight Supply
Amazon.com Bundle
currently unavailable
Standard
3
packs
/
110 sleeves
0
%
0
%
Gamegenic Matte
Amazon.com Bundle
currently unavailable
Standard Card Game
3
packs
/
110 sleeves
0
%
0
%
Gamegenic Prime
Amazon.com Bundle
currently unavailable
Standard Card Game
3
packs
/
110 sleeves
0
%
0
%
Legion
Amazon.com Bundle
currently unavailable
Standard
3
packs
/
110 sleeves
0
%
0
%
Mayday Premium
Amazon.com Bundle
price
$8.95
includes 1 (200) 63.5 x 88.0 packs
includes 1 (200) 63.5 x 88.0 packs
Card Game
3
packs
/
110 sleeves
0
%
0
%
Mayday Standard
Amazon.com Bundle
price
$4.50
includes 2 (100) 63.5 x 88.0 packs
includes 2 (100) 63.5 x 88.0 packs
Card Game
2
packs
/
110 sleeves
0
%
0
%
MTL Thick
Amazon.com Bundle
currently unavailable
63.5x88 mm
3
packs
/
110 sleeves
0
%
0
%
Paladin Card Protection
Amazon.com Bundle
currently unavailable
Percival
2
packs
/
110 sleeves
0
%
0
%
Sapphire
Amazon.com Bundle
currently unavailable
63.5x88
2
packs
/
110 sleeves
0
%
0
%
Sleeve Kings
Amazon.com Bundle
price
$2.50
includes 1 (110) 63.5 x 88.0 packs
includes 1 (110) 63.5 x 88.0 packs
Card Game
1
pack
/
110 sleeves
100
%
0
%
Swan Panasia Premium
Amazon.com Bundle
currently unavailable
65x90mm
2
packs
/
110 sleeves
0
%
0
%
Swan Panasia Standard
Amazon.com Bundle
price
$3.95
includes 1 (160) 65.0 x 90.0 packs
includes 1 (160) 65.0 x 90.0 packs
65x90mm
1
pack
/
110 sleeves
0
%
0
%
Titan Shield
Amazon.com Bundle
currently unavailable
Standard
1
pack
/
110 sleeves
0
%
0
%
Ultimate Guard Premium
Amazon.com Bundle
currently unavailable
Premium Soft
2
packs
/
110 sleeves
0
%
0
%
Ultimate Guard Supreme
Amazon.com Bundle
currently unavailable
Supreme UX
2
packs
/
110 sleeves
0
%
0
%
Ultra Pro
Amazon.com Bundle
price
$9.38
includes 2 (100) 66.0 x 91.0 packs
includes 2 (100) 66.0 x 91.0 packs
Clear Standard Deck Protector
3
packs
/
110 sleeves
0
%
0
%