CATz in the Town!
Published
2017
Publisher
Ludicus
Description
Let's save the kitties!
In the card game CATz in the Town!, players want to gather lost cats before they get into trouble — how lucky that they have nine lives...
Players collect sequences of four kinds of house cats (blue, yellow, red and green). Each player can have only one sequence of each color (i.e., they cannot have two red sequences at the same time), so they can compile at most four different sequences in front of themselves. Another sequence of the same color can be started only after that sequence is scored. Sequences should consist of exactly three, five or (in special cases) seven cards, possibly of the same color, and if we sum the values of the cards, the last digit of their total value should always be 9 (e.g., 9, 19, 29, etc.).
The cards have only odd numbers on them, and a few have two numbers on them, allowing the player to choose which value to add to their sequence. Of course, to make the object a little more complicated, different kinds of extra cards aggravate or ease cat collecting.
Players earn points — also known as kitty coins — for scoring their sequences, which they acquire by turning their cards face down. These cards will depict a kitty coin, worth 1 point. The winner of the game is the one with the most kitty coins.
In the card game CATz in the Town!, players want to gather lost cats before they get into trouble — how lucky that they have nine lives...
Players collect sequences of four kinds of house cats (blue, yellow, red and green). Each player can have only one sequence of each color (i.e., they cannot have two red sequences at the same time), so they can compile at most four different sequences in front of themselves. Another sequence of the same color can be started only after that sequence is scored. Sequences should consist of exactly three, five or (in special cases) seven cards, possibly of the same color, and if we sum the values of the cards, the last digit of their total value should always be 9 (e.g., 9, 19, 29, etc.).
The cards have only odd numbers on them, and a few have two numbers on them, allowing the player to choose which value to add to their sequence. Of course, to make the object a little more complicated, different kinds of extra cards aggravate or ease cat collecting.
Players earn points — also known as kitty coins — for scoring their sequences, which they acquire by turning their cards face down. These cards will depict a kitty coin, worth 1 point. The winner of the game is the one with the most kitty coins.
Cards
57.5 x 90
Sleeves: 57.5 x 90
Arcane Tinmen Gloss
Amazon.com Bundle
Large
2
packs
/
120 sleeves
Cranio Creations PYN
Amazon.com Bundle
59x92
2
packs
/
120 sleeves
Docsmagic Premium
Amazon.com Bundle
59x92
3
packs
/
120 sleeves
Docsmagic Standard
Amazon.com Bundle
59x92
2
packs
/
120 sleeves
Gamegenic Matte
Amazon.com Bundle
Standard European
3
packs
/
120 sleeves
Legion
Amazon.com Bundle
Standard European
3
packs
/
120 sleeves
MTL Thick
Amazon.com Bundle
59x92 mm
3
packs
/
120 sleeves
Paladin Card Protection
Amazon.com Bundle
Tristan
3
packs
/
120 sleeves
Sapphire
Amazon.com Bundle
59x92
2
packs
/
120 sleeves
Swan Panasia Standard
Amazon.com Bundle
60x92mm
1
pack
/
120 sleeves
Ultimate Guard Premium
Amazon.com Bundle
Standard European
3
packs
/
120 sleeves
Ultimate Guard Supreme
Amazon.com Bundle
Standard European
3
packs
/
120 sleeves