18 India
Published
2022
Publisher
GMT Games
Description
India's railroad history began in 1837 when The Red Hill Railway used the country's first steam-powered locomotive to carry stone for road work to Madras, modern day Chennai. In 1845, India's first railway was incorporated, the Madras Railway. Sixteen years later, on a warm April day in 1853, a 14-carriage train carrying 400 passengers was hauled 21 miles by three steam locomotives - the Sahib, Sindh, and Sultan - and passenger railway service was thus initiated in India. From there, as they say, the rest is history, and India today has the world's fourth largest railway network.
18 India is an operational railroad game for 2 to 5 people that plays in about 3 hours. The game is inspired by 1829 Mainline by Francis Tresham, and while the venerable Mr. Tresham created some novel mechanics for that game, many of them are not ideal for players that eschew in-game randomness. In 18 India, those random elements are transformed into an amazing level of pre-game variability, which gives each session of the game a different character. Critically, 18 India causes players to think differently about 18XX standards such as train management and investments.
The mechanics in 18 India include: track gauge changes, "Guarantee Companies", competition for commodity contracts, shares with exclusive rights to purchase, train trade-ins, a unique IPO display, and all track upgrades being available from the beginning of the game. By the way, trains do not rust, but there is certainly still a "train rush"!
18 India is an operational railroad game for 2 to 5 people that plays in about 3 hours. The game is inspired by 1829 Mainline by Francis Tresham, and while the venerable Mr. Tresham created some novel mechanics for that game, many of them are not ideal for players that eschew in-game randomness. In 18 India, those random elements are transformed into an amazing level of pre-game variability, which gives each session of the game a different character. Critically, 18 India causes players to think differently about 18XX standards such as train management and investments.
The mechanics in 18 India include: track gauge changes, "Guarantee Companies", competition for commodity contracts, shares with exclusive rights to purchase, train trade-ins, a unique IPO display, and all track upgrades being available from the beginning of the game. By the way, trains do not rust, but there is certainly still a "train rush"!
Cards
63.5 x 88
Sleeves: 63.5 x 88
Arcane Tinmen Gloss
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3
packs
/
253 sleeves
Cranio Creations PYN
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63.5x88
3
packs
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253 sleeves
Docsmagic Premium
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63.5x88
6
packs
/
253 sleeves
Docsmagic Standard
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63.5x88
3
packs
/
253 sleeves
Fantasy Flight Supply
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Standard
6
packs
/
253 sleeves
Gamegenic Matte
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Standard Card Game
6
packs
/
253 sleeves
Gamegenic Prime
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Standard Card Game
6
packs
/
253 sleeves
Legion
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Standard
6
packs
/
253 sleeves
MTL Thick
Amazon.com Bundle
63.5x88 mm
6
packs
/
253 sleeves
Paladin Card Protection
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Percival
5
packs
/
253 sleeves
Sapphire
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63.5x88
3
packs
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253 sleeves
Swan Panasia Premium
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65x90mm
3
packs
/
253 sleeves
Titan Shield
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Standard
2
packs
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253 sleeves
Ultimate Guard Premium
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Premium Soft
3
packs
/
253 sleeves
Ultimate Guard Supreme
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Supreme UX
4
packs
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253 sleeves